Players pilot massive Ships on the Hyperchannel. Ships are capable of firing many kinds of Projectiles, and are protected by armor and shielding. A ship takes damage to its shields first, and then to its armor if its shields are depleted. Ships are destroyed when their armor is depleted. Shields recharge over time, and armor can be repaired by Repair Drones or Defense Form.

The player's combat centers around their ship during a battle. When their ship is destroyed, they will need to wait a short time to Surface (spawn) back in and resume combat.

Ships can fire Projectiles in any direction, as well as control how fast the projectiles travel. In addition, spin can be applied to projectiles. Spinning projectiles will curve their course after they have been fired. Some Projectiles can be rotated instead of spun. When fired, those projectiles will point in the direction they are rotated towards.


ThreadSpace: Hyperbol is a Projectile-Based Tactical game set in the distant future.

Players battle each other on roads in space, called Hyperchannels, as they pilot massive Ships capable of firing a wide variety of Projectiles.

Multiple Ships with varying attributes are at the player's disposal as they progress in level and earn credits throughout the ongoing war.

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